Mario kart arcade gp dx english
In it, is a debug track with only the dirt road texture and the skybox texture with one of the areas from the Toad Cup tracks, and the skybox model. In Model/stage_debug, all the folders for the tracks are present, but all are empty except the KP folder (Toad Cup).
There's a total of 4 unused tracks in this game. The texture and model directories in Data\Effects have this file called test_01.dds, the base and update(s) of the game have this file. A glitch can be done to force the player to go backwards by disabling the warps at Peach Castle or Kingdom Way, but the sign doesn't attempt to appear either. Lakitu's object graphics have a U-turn sign, along with a specular map for it, for when the player goes backwards, but since the player can't go backwards, it goes unused. Yellow Yoshi's slot ID is 16 ( 0x10), and Blue Yoshi's is 18 ( 0x12). Red Yoshi's icon is present as well, but Black Yoshi's wasn't added yet. Only Red Yoshi and Black Yoshi were released. There may have been plans for more palette swap Yoshis as DLC, but got cut for unknown reasons. Present in flash/data_jp/common_tex/tex/chara_p00.pac, in the first release, are character select icons for Yellow Yoshi and Blue Yoshi. It reuses artwork from GP1/2, Mario Kart Wii, and Mario Kart 7. They may have been used to test the camera.įlash/data_jp/select_00/select_00tex.pac has placeholder sprites for the class selection and other sorts. There's also smaller versions of the same icons.įlash/data_jp/test_data/test_datatex.pac contains two Mario icons (much like the ones in test.pac), and sprites for a test menu and two images of old cars in Japan, most likely at some kind of car show.
In the final, he uses his appearance from Pac-Man and the Ghostly Adventures. The most notable difference is Pac-Man, as he uses his older model from GP1/2. The racing commentary returns in this game and this time, it is voiced in Japanese by Rica Matsumoto, who also voices Ash Ketchum in the Japanese version of the Pokémon anime, and in English by Jack Merluzzi, who played in the in-game announcer in Fast Racing Neo.Present in flash/data_jp/common_tex/tex/test.pac are test character icons of all the characters from the first release (Rosalina is there as well because her files are present in the first release) in dds format. The two players can combine their karts to form a more powerful kart, with one player driving and the other serving as the gunner, similar to Mario Kart Double Dash!!. Team mode allows two players to face against two computer-controlled opponents. Alter-Ego mode uses online functionality to allow players to race against ghosts records previously set by other players. Along with Grand Prix and Battle mode, the game introduces two new modes Alter-Ego and Team. The game features ten redesigned courses, as well as features introduced in Mario Kart 7 such as gliders and underwater racing. Mario Kart Arcade GP DX is the third Mario Kart Arcade GP title, which was released in Japanese arcades on July 25, 2013, and in North American and European arcades in 2014 (previously announced for end of 2013), but the game was available in all Dave & Buster's restaurants from Februuntil April 2014.